Safe Room

Headphones recommended

Progress

This is "Safe Room", my last 5 months project. Started in UE4 and then ported in UE5. The first idea was to create a background for my last guns that I made during freelance (that you can see in other posts), to have a great workbench. But the idea of a corridor scene, to work my composition and scale skills was in my mind for a long time, so I asked my self, why not doing both in one scene ? Then the project was born and became the scene I am really proud of, it's a great showcase of all my learning journey so far. I used megascanand Substance Source mainly for the woods used on the furnitures and house parts (floor, walls, ceiling) to keep a cohesive quality level through the scene. I hope you will enjoy it !

3D modeling / UVs = Blender / Marvelous Designer
Bakes = Marmoset Toolbag 4
Texturing = Substance Painter & Designer / Photoshop
Outsource textures = Megascan / Substance Source

I would like to thanks the Dinusty Empire for all the feedbacks and help they gave me during this project ! I would like to thanks Stian and Neo from Regensturm for creating the amazing "Motion - First-Person Character Template" and for the support they gave me when needed!
A special thanks to Sebastian Louven for his precious feedbacks and Tilman Mielsch for the feedbacks and two textures he did for me, I couldn't thank him enough ! (Textures are the gun's wall opacity pattern and plushes fabric effect).
You can join us here: www.dinustyempire.com

Date
August 4, 2021