Howel GANUCHAUD
Howel GANUCHAUD
AVAILABLE- Weapons / Hard Surface Artist
Nantes, France

Hi, I'm Howel Ganuchaud, I have entered the 3D Modelling World in 2016, since then I have worked in Environments & Weapons creation.

Resume PDF

Skills

Rendering3D ModelingEnvironment ModelingLightingTexturingUV MappingPBR TexturingPropping

Software proficiency

Blender
Blender
ZBrush
ZBrush
Fusion 360
Fusion 360
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Photoshop
Photoshop
DaVinci Resolve
DaVinci Resolve
Pixyz
Pixyz
Plasticity
Plasticity

Productions

    • Video Game
      ACE XR
    • Year
      2024
    • Role
      Weapons Artist
    • Company
      ACE (Freelance)
    • Video Game
      Ferocious
    • Year
      2023
    • Role
      Weapons Artist
    • Company
      Omeletteandyogurt (Freelance)
    • Video Game
      Star Atlas
    • Year
      2022
    • Role
      Vehicle / Weapons / Props Artist
    • Company
      Sentient Art (Freelance)
    • Video Game
      Hell Of Men: Blood Brothers
    • Year
      2021
    • Role
      Props Artist
    • Company
      Whacky Squad Studio

Experience

  • Hard Surface Artist at Devoted Studio
    FR
    March 2026 - Present

    3D modelling and texturing of various props / vehicles / weapons for AAA companies

  • Contract Hard Surface Artist at Sentient Art
    December 2021 - October 2023

    - 3D modelling and texturing of various props / vehicles / weapons for AAA companies

  • 3D Artist at Freelance
    November 2020 - Present

    Working for several indie clients & non game industry clients:

    - 3D modelling of weapons for an unannounced FPS game, with AAA workflow and quality.

    - Creation of different models of weapons and props for 3D printing

    various production: Sentient Art, Ferocious, Star Atlas, ACE XR

  • Props Artist at Whacky Squad Studio
    France
    January 2020 - June 2021

    My role was to create several props for the RTS game Hell Of Men: Blood Brother, under the direction of the artistic director.

    - Traditional workflow (Low / High Poly).

    - Unwrapping

    - Texturing

    - Importing in Unity Engine

Report User